Learn the fundamental elements of the new Swift 3 programming language as applied to game
development for new iOS 10. In Part 1 of this book you'll start with a basic 2D game idea and
build the game throughout the book introducing each SpriteKit topic as you add new
functionality to the game. By the end of the book you'll have experience with all the
important SpriteKit topics and have a fully functional game as a result. In Part 2 you'll
learn 3D game development using Apple's SceneKit framework and the Swift programming language
following the same pattern used for Part 1. Game apps are one of the most popular categories in
the Apple iTunes App Store. In response James Goodwill and Wesley Matlock bring you Beginning
Swift Games Development for iOS Third Edition an update to their best-selling work. After
reading and using this book you'll have the skills and the code to build your first 2D and
then 3D game app that you can run on any iOS-enabled device. What you'll learn Discover what's
in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a
2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this
book is for iOS app developers new to Swift or for those thinking of trying iOS game app
development for the very first time.