Understand Blender's Python API to allow for precision 3D modeling and add-on development.
Follow detailed guidance on how to create precise geometries complex texture mappings
optimized renderings and much more. This book is a detailed user-friendly guide to
understanding and using Blender's Python API for programmers and 3D artists. Blender is a
popular open source 3D modeling software used in advertising animation data visualization
physics simulation photorealistic rendering and more. Programmers can produce extremely
complex and precise models that would be impossible to replicate by hand while artists enjoy
numerous new community-built add-ons. The Blender Python API is an unparalleled programmable
visualization environment. Using the API is made difficult due to its complex object hierarchy
and vast documentation. Understanding the Blender Python API clearly explains the interface.
You will become familiar with data structures and low-level concepts in both modeling and
rendering with special attention given to optimizing procedurally generated models. In addition
the book: Discusses modules of the API as analogs to human input modes in Blender Reviews
low-level and data-level manipulation of 3D objects in Blender Python Details how to deploy and
extend projects with external libraries Provides organized utilities of novel and mature API
abstractions for general use in add-on development What You'll Learn Generate 3D data
visualizations in Blender to better understand multivariate data and mathematical patterns.
Create precision object models in Blender of architectural models procedurally generated
landscapes atomic models etc. Develop and distribute a Blender add-on with special
consideration given to careful development practices Pick apart Blender's 3D viewport and
Python source code to learn about API behaviors Develop a practical knowledge of 3D modeling
and rendering concepts Have a practical reference to an already powerful and vast API Who This
Book Is ForPython programmers with an interest in data science game development procedural
generation and open-source programming as well as programmers of all types with a need to
generate precise 3D models. Also for 3D artists with an interest in programming or with
programming experience and Blender artists regardless of programming experience.