Make ten simple casual games and learn a ton of GML coding along the way. Each of these games
is the kind you can play when you have a minute or two free and are great for playing on your
PC or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own
chapter that explains the process of making each game along with sketches screenshots coding
explanations and tips. For each game there is a YYZ project file of the completed game that is
ready to load and play. Also all resources are available so you can make the game as you
follow along in the book. To take full advantage of this book and the accompanying resources
and project files a Creator Developer or Educational version of GameMaker Studio 2 is
required. You can still gain a lot from this book if you have the free version of GameMaker
Studio 2 but note that the free version doesn't allow the importation of YYZ project files
used in the book and has other limitations such as a limit on how many resources you can
create. Each chapter has an introduction that explains what the aim of the game is followed by
a design and coding section which will cover the coding of the game. You're free to re-use code
in your own projects both free and paid. At the end of each chapter there is a things-to-try
page that gives you five things to add to the game to improve its playability or appearance -
pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game
applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master
the concepts behind each of the ten game apps Design and code for each of the ten game examples
Try some add-ons for each of the ten games Who This Book Is For Game developers with at least
some prior game development experience. GameMaker Studio experience recommended but not
required.