Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while
diving into ARKit specific topics. This book reveals how augmented reality allows you to view
the screen on an iOS device aim the camera at a nearby scene and view both the real items in
that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the
camera and teaching your app to track the world around its device. You'll then see how to
position nodes and create augmented reality shapes and textures. Next you'll have your
creations interact with their environment by programming workable physics detecting planes
measuring distance and applying virtual force. Finally you'll learn how to hit test and
troubleshoot your applications to ensure they interact with the real world around them
seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS
devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial
world for the user to view and explore Beginning ARKit for iPhone and iPad will show you how
augmented reality places artificial items in an actual scene displayed by an iOS device's
camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply
and combine real world and virtual physics Who This Book Is ForProgrammers familiar with the
basics of Swift programming who want to dive into developing iOS applications with Swift.