Embark on a journey to build an augmented reality world. This book puts theory into practical
application by building unique augmented reality apps specific to each chapter's topic. You'll
learn to engineer successful well-designed and comprehensive augmented reality applications
for Apple devices. First uncover the foundation of augmented reality on Apple platforms.
Understand the building blocks and inner workings of the technologies that power augmented
reality. Then learn about building AR apps using ARKit SceneKit SpriteKit RealityKit and
RealityComposer. You'll study augmented reality app business models designs and content for
the ultimate user experience. Plus you'll cover the theories and practicalities of ARKit APIs
such as surface detection working with world maps body motion capture face tracking object
scanning and detecting people occlusion and more. Chapter by chapter this book helps you
tobecome an advanced augmented reality engineer. By the end of the book you'll have the
necessary mental models and tools to engineer delightful experiences in Apple's augmented
reality platforms. What You'll Learn Build AR apps with SceneKit SpriteKit RealityKit and
RealityComposer Understand the business models that support augmented reality Incorporate
surface detection computer vision and body motion capture in your apps Who This Book Is
ForiOS developers who want to expand their knowledge of ARKit. They should have a solid
foundation in the Swift programming language and understand the basics of navigating Xcode.