9783031792410 - Synthesis Lectures on Computer Graphics and Animation   Virtual Crowds - Nuria Palechano Norman Badler Jan Allbeck Kartoniert (TB)

EAN: 9783031792410

Produktdaten aktualisiert am: 21.11.2024
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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning education entertainment training and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather flow and disperse such as transportation centers sporting events and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes these populations might be mutually engaged in a common activity such as evacuation from a building or area other times they may be going about their individual and personal agenda of work play leisure travel or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction Crowd Simulation Methodology Survey Individual Differences in Crowds Framework (HiDAC + MACES + CAROSA) HiDAC: Local Motion MACES: Wayfinding with Communication and Roles CAROSA: Functional Crowds Initializing a Scenario Evaluating Crowds

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