This book reports on cutting-edge research in innovative systems interfaces with an emphasis
on both lifecycle development and human-technology interaction especially in the cases of
virtual augmented and mixed reality systems. It describes advanced methodologies and tools for
evaluating and improving interface usability and covers new models as well as case studies and
good practices. The book reports on considerations of the human hardware and software factors
in the process of developing interfaces for optimizing total system performance especially
innovative computing technologies for teams dealing with dynamic environments while minimizing
total ownership costs. One of the main purposes is to discuss forces currently shaping the
nature of computing and systems including: the needs of decreasing hardware costs the
importance of portability which translates to the modern tendency of hardware miniaturization
and technologies for reducing power requirements the necessity of a better assimilation of
computation in the environment and social concerns about access to computers and systems for
people with special needs. The book which is based on the AHFE 2016 International Conference
on Human Factors and System Interactions held on July 27-31 2016 in Walt Disney World®
Florida USA offers a timely survey and practice-oriented guide for systems interface users
and developers alike.