This book focuses on the human aspects of wearable technologies and game design which are
often neglected. It shows how user centered practices can optimize wearable experience thus
improving user acceptance satisfaction and engagement towards novel wearable gadgets. It
describes both research and best practices in the applications of human factors and ergonomics
to sensors wearable technologies and game design innovations as well as results obtained upon
integration of the wearability principles identified by various researchers for aesthetics
affordance comfort contextual-awareness customization ease of use ergonomy intuitiveness
obtrusiveness information overload privacy reliability responsiveness satisfaction
subtlety user friendliness and wearability. The book is based on the AHFE 2017 Conferences on
Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game
Design held on July 17-21 2017 in Los Angeles California USA and addresses professionals
researchers and students dealing with the human aspects of wearable smart and or interactive
technologies and game design research.