Contemporary game scholarship offers a broad palette of theories and methods inherited from
such fields as sociology and communication studies experimental sciences literary analysis
educational sciences and cultural critique. At large this inherently interdisciplinary
research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind this book
is organized into four sections that present related and often intertwined ideas and
observations about the ways we manifest ourselves in games and play how games represent us in
the present and in the past how games and play change us and what it all may mean for
contemporary society.This book invites readers to engage with the key challenges of a ludic
society explore new perspectives and initiate fruitful discussions. It is aimed at both
passionate game scholars and all those who want to get a first taste of the multifaceted
research field of game studies.