Approach digital design with care curiosity and the people most often left out. This book
invites you to rethink how we create digital systems products and tools not just to meet
accessibility requirements but to shape a more inclusive future. UX design professor and
author Regine Gilbert provides a thoughtful practical and global perspective on designing
with empathy and intention across websites apps games and emerging technologies like AI VR
and AR. This expanded edition reflects the rapid evolution of the tech landscape. It features
up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2) the European
Accessibility Act and international standards. It also explores the intersection of AI and
accessibility examining both the promises and risks of machine learning automated tools and
algorithmic bias. You’ll learn how to ask better questions challenge assumptions and design
for real human experiences especially for those historically excluded. Inclusive Design for
a Digital World Second Edition isn’t a checklist or a fix-it manual it’s a collection of
reflections case studies questions and examples that help you design with more people in
mind from the start. Whether you’re working on a subway kiosk an AI chatbot a learning app
or a video game inclusive design is about recognizing who’s being left out and doing the work
to build systems that allow more people to participate contribute and belong. What You Will
Learn: Apply WCAG 2.2 and understand how to meet international compliance requirements
Build inclusive design systems and content architectures from the ground up Who This Book Is
For Designers developers researchers product managers content strategists educators and
technologists working to embed inclusion into every phase of the digital product lifecycle
with a special emphasis on those exploring the impact of AI on accessibility.