Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you
how to use the powerful new cocos2d version 2 game engine to develop games for iPhone and iPad
with tilemaps virtual joypads Game Center and more. It teaches you: The process and best
practices of mobile game development including sprite batching texture atlases parallax
scrolling touch and accelerometer input. How to enhance your games using the Box2D and
Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views
to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development
environment for cocos2d and its pre-configured libraries including cocos3d and Lua. Best of
all this book will have you making games right from the very start. It guides you step-by-step
through the creation of sample games. These fun examples are modeled after popular App Store
games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like
TexturePacker (texture atlas) PhysicsEditor (physics collision shapes) Particle Designer
(particle effects) Glyph Designer (bitmap fonts) and others. This book offers a rock-solid
introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL
code. It also details alternative implementations identifies the best free and commercial
tools for cocos2d game development features coverage of the author's improved cocos2d game
engine (Kobold2D) and even helps you enhance your game's marketability on the App Store.