Making New Media offers a series of case studies from the author's work with students and
teachers from the mid-90s to the present day charting the dramatic rise of new media in
schools. Work across a wide range of media is presented: computer animation digital video and
film computer games and machinima. The author tackles the vital contemporary themes of
literacy and creativity making an innovative argument for the combination of traditions of
social semiotics and cultural studies in the study of literacy and new media. This volume
should be read by every undergraduate and graduate student as well as any faculty member
involved with or interested in any aspect of new media.